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Odin - underwater warfare simulation

ODIN is the complete underwater warfare software simulation with the capability to design, evaluate and determine Naval requirements in the 21st century.

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ODIN provides an advanced capability to model the complete engagement scenario, for example from weapon launch to hit. ODIN has subsumed previous models allowing a consistent integrated approach to performance assessment and algorithm development.

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ODIN models the detailed interaction between the entities, be they
torpedoes, countermeasures, ships, or perhaps seabed objects (e.g. rocks, reefs) whilst retaining an execution speed sufficient for both real time operations and detailed studies.

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ODIN is a generic object oriented underwater warfare simulation
software model, written in C++. It provides a ‘whole system’ integrated approach, enabling modelling of diverse applications using one tool. It has the flexibility to model arbitrary entities in both single shot and Monte Carlo modes.

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Applications include:

  • Anti submarine warfare
  • Torpedo terminal homing studies
  • Torpedo defence studies
  • Torpedo homing design
  • Countermeasure waveform design
  • Tactics effectiveness evaluation
  • Tactics development
  • Procurement decisions
  • Assessment of novel concepts
  • Threat assessment

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