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Whether modifying our own systems to run large-scale experiments to help define doctrine or adapting off-the-shelf technologies to test tactics, we are adept at supporting the studies that shape the development of existing and emerging capabilities.

Our simulation specialists are leading investigations into the realities of integrating Virtual Reality (VR) capabilities into the British Army’s training arsenal; delivering a series of events over a two-year period to demonstrate the deployability and scalability of VR systems with the potential to support the Field Army’s Battle Craft Syllabus.

Phase two of the Army’s Virtual Reality In-Land Training pilot puts hardware onto the heads and into the hands of military personnel and is generating quantifiable evidence, insights and experimental data relating to the technology’s suitability for readying troops for action.

Our Unit Based Virtual Training (UBVT) capability has also proved its proficiency for such tasks, being used to stage the largest virtual warfighting experiment in the British Army’s history in 2019 by hosting a succession of treatments aimed at assessing the combat effectiveness of the Armoured Infantry Battlegroups of tomorrow. 

Involving more than 200 troops and analysts and held over a three-week period, Exercise Virtual Eagle saw UBVT configured to put soldiers at the controls of the incoming Ajax and upgraded Warrior and Challenger platforms months ahead of the next-generation vehicles’ tracks getting muddy on manoeuvres for the first time.